Neat Game
Hey.
Very nice Zelda-like attempt.
Gameplay
- Pretty solid for the most part.
Controls
- Fairly easy to control the character.
- I see that you can use the S key (I think it was) to end a conversation at any time. This is neat, but, since you use the A key to continue the conversation, the A key should also be able to end the conversation when there is no more to be said. It's more convenient to be able to use the same key for that.
- You should be able to swing the sword while moving.
- Allow the player to enter/exit houses, doors, etc. simply by walking into them, instead of having to press an extra key.
Audio
- Audio quality is pretty good. There aren;t many sounds, but should you expand on this, don't fall into the trap of becoming monotonous with sounds. For example, if there is a sound effect that occurs quite frequently, and is usually caused by the player, provide 2, 3, or even 4 similar sounding effects for the same event.
Graphics
- The graphics are a bit too simple, but overall, they're good.
- The black areas at the end of the maps look creepy. :-P
Notes/Polish/Other
- The acknowledgment of collecting items is a bit over dramatic. :-P
Save that for the major items. You know how, when you pick up the mini-potions that instantly add a little health? Do your rupees and bombs like that as well. Simply play a subtle sound, and be done with it. However, for bombs, and any other quantity-based items, you can do the dramatic effect the FIRST time you get them.
- When I was fighting the giant blob boss, it hit me, and I got stuck in the wall. Then, it killed meh. :-P
Not too many non-casual Flash games like this come along. Would really like to see this developed much more.
Good job, soldier.
_________________
- Ziro out.