00:00
00:00
Zir0

78 Game Reviews w/ Response

All 197 Reviews

Hey.

I couldn't get past the first platform on the second screen. It seems the arrow keys weren't allowing me to jump to the next platform. Please see screenshot:
https://ibb.co/LZfMt1f

I understand it's a demo, and I presume it's still under development.

Good luck,
- Ziro out.

anthony-p responds:

The game is under development and it's a remake from an older flash game project.
The passage is blocked for the moment because i need to continue te development.

All is animated on the TimeLine there is no physic so i animate all the movement myself that why you can pass for this first Demo. : ) Thanks for playing. It was just a first publishing for saving my work there is no serious progression for the moment.

I will publish the next movements later.

Hey.

Heh! Selling drugs. An interesting game. Though I wasn't sure what to do after reaching a certain point.

1. I couldn't sell any more weed. The game stopped bringing up the prompt to sell. So, I thought maybe I ran out of weed? So, I bought some more from another member, but still couldn't sell anymore.

2. I don't know how to complete the quest, "Break down weed bag large weed"

Any advice?

Arensnuphis responds:

yes press i to open inventory

Hey.

Nice game.

Consider adding some simple audio to this. Also, when the game is over, I couldn't find a way to restart the game from the Game Over screen. I needed to collapse the window and re-open it.

_____________________
- Ziro out.

SuperWerer responds:

Thank you^^

I will make sure I add music and a restart function by the next update.

Hey.

Nice game here.

The main game entities (player, enemies, etc.) are low resolution pixel graphics, which are fine, however, the particles look like they are either high resolution pixel graphics, or not raster, but vectors, creating an inconsistency with the overall look.

The flashing of the background looks to be a vector gradient which is also inconsistent with the low resolution pixel graphics. Consider using dithering and fewer colors for that background.

The explosion sound effect is overdone; sound effects consisting of waveforms would better suit this game. Take a look at a sound tool called Bfxr:
http://www.bfxr.net/
The kind of sounds you can produce with that tool would better suit this game.

You may also want to experience with bitmap fonts to find a font that is more consistent with the old Atari look and feel, which it looks like you were going for. (:

Good skill on your game.

________________________
- Ziro out.

alexbrunoyo responds:

One of the best comments ever, thank you for everything! :D

Hey.

Not a very intuitive or user friendly game. I couldn't figure out what the hell to do after going inside that building.

1). You have to click too many times before you actually get into the game.
2). When you're progressing through the pre-game comic, if you click the ? icon, it takes you to the help. All's good so far, but there is no way to return to where you left off. You have to start over from the title! That help screen should be a sub-screen of whatever main screen you're on, so you don't lose your place.
3). Graphics and sounds were annoying, and I wish I could mute the music - it's too short of a loop, and it gets annoying quickly.
4). Why is there an "ugh" sound when you talk to the person outside?

On the plus side, I am pleased to say that I did not encounter any run-time exceptions (using Google Chrome 28.0, and Flash Debug player 11).

Please stop focusing on whatever it is you're focusing on, and start focusing on actually designing a more user friendly game, with a clean user interface.

______________________
- Ziro out.

Munguia responds:

ZIr 0, thanks for comment and play, too many questions of ? mean of you fockus, the game is friendy, you need to be a friendy gamer to get it, the music and graphics are ok, you need better eyes and ears to get it, maybe one day you´ll upgrade your self to Zir+Something and let the 0 behind.

Hey.

Nice throwback to the Ninja Gaiden games for the NES.

Gameplay and Design:
The controls are solid. Wall-climbing is quite easi to do, although I wish you had some kind of offense while on a wall. The graphics look great, and the sound effects are done nicely - although I was hoping not to find anything ripped here, but sadlye, that was not the case. ): I'd like to be able to re-enable the special weapon, but if I deselect it, it's gone for good. When you get hit, there were two aspects I was observing here: knockback, and grace time after getting hit. I would say increase the grace time, but since you can quickly regain control of your character after getting hit, it seemed to balance out well.

I like the sound test you have, but it's more of a BGM test; inlcude all the sound effects in the game, too. (:
Your music sounds good, too. However, it seems like songs 5 through 8 are much louder than the other songs, don't know if that was intentional or not.

Glitches:
Here is where I've encountered the most problems.

1) At the start of the first level, I can fall off the ledge on the left side and die. If I simply try to move over there, the game keeps me from falling off. Butm once I scroll the screen to the right, then come back, I can fall off. It only happened in BL1-1 and BL1-2. It did not seem to come back in BL2-1.

2) In level BL1-1, when I'm in the water, if I run the to the right, then run to the left and jump, while continuining to move left, I get this message:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Objects::CCounter/setChildIndex()
at Sprites::CRSpr/handle()
at Objects::CCounter/handle()
at RunLoop::CRun/f_GameLoop()
at RunLoop::CRun/doRunLoop()
at Application::CRunApp/loopFrame()
at Application::CRunApp/playApplication(
)
at Application::CRunApp/stepApplication(
)

Other actions with my character in the water seem to also throw this exception.

3). When my game was over, I got this message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Extensions::CRunNewgroundsGlobalData/
onScorePosted()
at flash.events::EventDispatcher/dispatc hEventFunction()
at flash.events::EventDispatcher/dispatc hEvent()
at com.newgrounds::API$/dispatchEvent()
at com.newgrounds::API$/callListener()
at com.newgrounds::API$/doEvent()
at com.newgrounds::API$/onCommandComplet e()
at flash.events::EventDispatcher/dispatc hEventFunction()
at flash.events::EventDispatcher/dispatc hEvent()
at com.newgrounds::SmartURLLoader/onComp lete()

This same error returns at the start of BL2-1. Here, a;; I have to do is run to the right a little bit, then run back to the left. The exception can then be thrown.

4). When I completel beat the boss of level one, I got this error message repeatedly:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Actions::CActExtension/getParamExpStr ing()
at Extensions::CRunNewgrounds/action()
at Objects::CExtension/action()
at Actions::CActExtension/execute()
at Events::CEventProgram/call_Actions()
at Events::CEventProgram/computeEventLis t()
at RunLoop::CRun/f_GameLoop()
at RunLoop::CRun/doRunLoop()
at Application::CRunApp/loopFrame()
at Application::CRunApp/playApplication(
)
at Application::CRunApp/stepApplication(
)

It eventually stopped, and the points tallying continued.

Overall, nice game. I hope you attact a nice crows with it. Good luck.

_________________________
- Ziro out.

SinclairStrange responds:

Thanks for the review! With the bugs that give the messages, can you tell me what browser/flash version you're using because I and some of my friends can't re-create the bugs at all using chrome or firefox. (Send a message or somethings (= )

With regards to the other bugs (sound/falling off) I'll get onto fixing them. Thanks again for the good review! ^^

If you're looking to build a 2D, single-player HTML5 Canvas game, look no further. I code games using TypeScript + Phaser 3.

Cartrell @Zir0

Male

Gameplay Coder

Michigan, USA

Joined on 2/4/09

Level:
31
Exp Points:
10,504 / 10,670
Exp Rank:
3,368
Vote Power:
7.27 votes
Rank:
Praporshchik
Global Rank:
772
Blams:
1,239
Saves:
10,815
B/P Bonus:
34%
Whistle:
Deity
Medals:
142