Hey.
Cool game this is.
- Needs a preloader, _especially_ since you're loading several sprite sheets. At first, I thought the game had hung at a black screen until I open my dev window (I'm using Windows 7 64-bit pro, and Firefox 43.0.1). I took a look at the sprite sheets, and found a lot of asteroinds, yet I haven't seen any of them in the game. I'm assuming either I haven't reached that far, or they've yet to be implemented in-game.
- I'm assuming "Spaceship!!" is a working title? (:
- The music keeps stopping and starting, so I just muted it.
- Stat system system is nice. I went to your Facebook page, and it answered many of my questions.
"Upgrades will increase in price exponentially at a low rate." Aha! That explains why, even after several deposits into "speed", my ship is still super-slow! (:
You must be designing this game for several days or even longer of play. I just hope it's not all on grinding.
- I was going to say that since the controls are keyboard based, consider making key controls for the audio button during missions. On your FB page, you mentioned the M key for this, so that's awesome.
- Add a way to pause/unpause the game during missions. My bad if that was mentioned.
- Is there any incentive to killing all enemies when you finish a level?
- I'm _so_ glad you can kill the enemies' homing missiles! :-D
- There was a constant lag that occurred throught game play. If I have keys held down while this happens, the actions bound to said keys would continue, even if I released the key. I would need to press and release said keys again to regain control of their actions.
- There is also a lag between the Shot 1 sound and the Shot 1 itself (using Type 01). Occasionally, when shot 1 is fired, the projectile discharges, but I don't hear the firing sound until a short time later.
- Add sounds for hit effects/explosions, firing special shots, collecting H2, and using the Ability, for example. Assuming W.I.P.
- On the ship selection screen:
a). Layout: Consider moving al six ships down a bit, so that 01 and 04 aren't overlapping the bottom of the stats window.
b). The mute buttons are a bit difficult to see. Perhaps add dark back under them when viewing on this screen.
- Player ship should get a big explosion on loss. Assuming W.I.P. again.
- I like the amount of polish added to the game already. From ship tilt on vertical movement, enemy hit effects, particle systems (I really like how the particles are the main color of the enemy that exploded), you put a lot of effort into this. For the player ship and bosses, maybe add "smoking" particles when the health gets critical.
It's an alpha version, so I imagine you're still working on many aspects (including the "coming soon" worlds!)
Good skill on this game.
* salutes *
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- Ziro out.