Cool Game!
Hey.
I LOVE your preloader. Yep, that's how we had to do this back in the day, blowing the cartridges. You left off jerking the cartridge around a bit while inside the NES.
General
The graphics look very good. the only letdown was the use of riped media. However, you DID include LOTS of amazing original art as well so kudos. Include an option to mute music and keep sounds. I know that wasn't a standard NES thing, but some accessibility was still desired, even back then.
Double Dragon
One thing that's annoying is when you're attackig, the enemy just breaks out and hits you. Abobo should be able to toss enemies. Donkey Kong's bombs should be able to hit enemies also. When you kill a spy and pause the game, his death sound keeps looping.
Underwater
This is interesting. It combines Yoshi style of play with SMB1, plus the characters from various other games, as expected. The Typhoon attack is also pretty cool. You should include a move, such that, if you keep an enemey in your mouth long enugh, Abobo will swalloy it, and you get some health and/or a medal for it.
Urban Champ
Nice to see Alex in the shop taking a break.
Zelda
Nice remake here, too. You forgot to implement that music glitch that occurs when you leave an underground passage, to return the the normal dungeon, and the music resets. I do like the ability to attack while standing in a doorway. When you are in the room where you fight the ghosts and the moving spikes, the two at the top don't move vertically. One of the the Metros got stuck. It was in the room, just north of the room with the master key. You should have made the controls, such that you can change your direction while you are attacking. Thus, you can hit two enemies from differect directions at once (an ADVANCED move for the REAL Zelda players ;-)) Flurries can only move like that on ice. (: Why did you make the pushable blocks sparkle? Don't do that; you're giving the noobs too much help! Do enemies drop fairies when you kill them?. The Old Man boss was kinda annoying, but not too tough once you figure out the pattern. I don't like the tease at the end of finishing this, where it shows an inventory. Would have been nice to have some of those to play around with.
Balloon
This is like an advanced underwater level, as far as controls are concerned.
Wreslting
I never liked the Pro Wrestling. The computer spams you too much. I think I beat this level off luck, because I had no clue what I was doing.
NegaMan
Haha! Abobo looks retarded in a Megeman suit! His head is way too big, lol. The drop rate for health pellets is too low, and large health pellets don't refill enough. The first time I see extra lives is near the lazer guns (if there are others in earlier parts of the game, I missed them), and you tease us not once, but twice. The animation of Robobobo morphing into Mechabobo is awesome. When you use your rage attack on Robobobo, it doesn't even interrupt him. He just keeps going like it was nothing...
Contra
I would have preferred the original laser to the Lemmings. At the same times, it figures you'd keep the original F. That was the lamest weapon in Contra, lol! I do like how you added auto-fire to the guns. The waterfall boss... you pulled the ol' bait 'n switch. Should've known. (:
Punch-Out
It was kinda fun, despite Mac and his psychic AI. Both rages are sweet. To me, Big Mac was easier than Little Mac.
Conclusion
I did finish the game. Soundwave was in it!? WHERE!? There are some games I would have preferred to play though: Metroid in place of MegaMan. Actually no; Mega is too much of a classic to skip, so ADD Metroid, lol. CastleVania 3 or Rygar in place of Urban Champ. Life Force / Gradius in place of the Balloon stage. Zelda II (fighting the Shadow Link - that was a WAY fun battle) - in place of Punch Out. But, but, but, you guys left out an RPG. I can't believe you didn't put FF1 in here. Dude. (: Overall, it's a nice collage of MANY games. You guys put LOTS of time into this. (Now where's that sound test, lol)
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- Ziro out.