Gameplay needs some Work
Hey.
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Gameplay
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- Needs much more refinement. It's basically a slugfest to the death with very little disciplined gameplay. For instance, maybe it's just me, but there seems to be no way to dodge enemy attacks. There's just too much going on.
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Controls
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- Often, I have to keep moving the mouse so that it does not go outside the scope of the Flash window, and that takes away from controlling my character.
(However, I must point out that games that use the mouse as you have always have a challenge here. Perhaps consider auto-pausing when the mouse goes outside the Flash window, or simply don't hide the cursor. Unlike standard applications, there is no way Flash to "lock" the mouse within it's window. Not sure if Adobe could/would do that in the future, but it would be nice. (-: )
- The default key for the pause is out of the way. The key used to pause should be placed much closer to the other keys.
- However, there is support to reconfigure the keys (which is good - I wish more games did this, so kudos (-: ), but since you don't have it noted, you should consider changing the visual aspect of you GUI to indicate clickable content (maybe a different color but UI elements, etc.)
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Audio
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- I found a check box for Music, but it didn't seem to do anything.
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Graphics
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- The graphics are fine. (-:
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Notes/Polish/Other
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- You seem to have lots of options, and modes, but the general gameplay still seems a bit disoriented.
- The text in your tutorial is going too fast. Please consider allowing the player to advance at their own pace.
- Is there a way to return to the current game when you go to the main menu for the game, or does that terminate the game?
You seem to have put lots of work, detail, polish, along with the training and tutorial in this than the average Flash game, but the gameplay itself is STILL quite rough around the edges (in my opinion). Definitely madness. (-:
(P.S. I report no apparent bugs while playing. ^_^ )
Good skill with your game. (-:
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- Ziro out.