Still a W.I.P.
Hey.
While a finished product would be preferred, here are some notions I highly recommend for the finished product.
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Graphics
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- First and foremost, please remove the ripped sprites and use 100% freeware art or original artwork.
- For the limit attack, stick to one type of art for a consistent look. It's obvious that the planet and moon are not sprites.
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Gameplay
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- The attacks and spells are too weak, and the Limit attack is too powerful.
- The Limit attack is waaaay over-dramatic, and something like that should have killed both you and the dragon, regardless of HP.
- The game speed it too slow. I hope it will speed up in te final release.
- I presume you'll have multiple characters to use, as well as multiple monsters to battle, as well as making it non-turn-based. This one-on-one, turn-based, can't-see-your-own-player is so Dragon Warrior 1.
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Audio
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- Same as graphics - drop the ripped sounds and music.
There is much work to be done. You've got big shoes to fill if you're going to make a game of this caliber.
I wish you good skill on the project; you've definitely got your work cut out for you.
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- Ziro out.