Cool Game
Hey.
This is a nice shooting / defense game. Graphics and animations were done very nicely. Sound effects are a bit quiet, but with all that's going on, that's probably a good thing. The music was nice too, although I'd still like the option of muting the music while keeping the sounds.
The weapons and upgrades are ok. Being firearms, they're pretty much the same as we've seen in every other shooter game that has guns based off real models. There's not much one can really innovate on here. Damage, fire rate, reload speed - we've seen those many times before. I would like to see some different weapons here. I was able to finish the game and didn't even bother upgrading the Red 9 or Sig Sauer once, nor did I purchase the MP5 or Rifle. (I mean, I played around with in a few games, but was ultimately able to finish the game without them.) The latter two are pretty much useless, and can be swapped out with some other more interesting weapons, maybe some type of explosive for collateral damage, or claymores, or something.
For some other players, a game plan that worked for me was:
- Immediately start saving for the crossbow - don't bother upgrading either of the pistols. Once you get the crossbow, give it to your AI.
- Continue using your pistol, build up the AI's crossbow every occasionally, while saving up for the M4.
- Don't bother with the MP5 or Rifle. You can max out the Crossbow if you want, but you don't have to. However, you should invest some points into it.
- Don't bother with the fans. (You can bu them later if you want, just for kicks.)
- Save up for the Gattling, and max it out. In the end, you will have the Gattling, and your partner will have the M4.
:-)
Maybe it's just me, but the fans didn't really seem to do much. If their intent is to slow the approaching zombies, it isn't all that noticeable.
While playing, I noticed there is no way to restore health, making the game gauntlet-style. However, when you lose, it does give you the option of continuing at the cost of a percentage of your score (I like that - I did that exact same thing with my game, Blast Force :) ).
Having an AI partner is cool, but I wish you could change his behavior a bit. It seems once he has acquired a target, he will continue firing on it until it is destroyed. In most cases, this is fine, but in later levels, he may not be doing too well against a particular zombie (also in part due to his slower firing rate), and another zombie, usually a faster, weaker one, is closing in. I would like him to switch to that target, because he'd have a better chance of killing it.
Question for leonardozimbres: I'm guessing when your AI partner "levels up", it slightly increases all his stats for whatever weapon he's using? (:
Overall, it's a sweet nice game. Nice work, soldiers. As you were.
* salutes *
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- Ziro out.