Nice Game
Hey.
It's not everyday that a decent platform game comes along. Now, on the the review, shall we?
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Controls
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- Overall, it's easy to control the character, although, I wish you could reconfigure the controls.
- Sometimes, the dash tends to inadvertently fire. I'm sure I am double-tapping it, for example when I need to turn around quickly or something. I wish there was the option of double-dash and/or pressing another button to perform this.
- You should be able to cancel the dash instead of simply running until you hit something. Sorry if it's already implemented, and I'm not just doing it right.
- Variable-length jumping was GREAT! I wish more platform games did this. :-D
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Graphics
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- Very good, old-school pixel art. The artist did a nice job with it.
- The girl's idle animation looks kinda weird, though.
- I REALLY like the fact that there are NO RIPPED sprites (at least none that I can detect). ;-)
Those of you with Zelda, Mario, and Sonic rips and what not, I'm lookin' at you. >_>
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Gameplay
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- You have a nice codex with lots of interesting things to look at and read. :-P
- While I wasn't really into the core concept of the game, your implementation the Flixel engine kept me interested (although I have never used it myself).
- I found 99.3% of the red gems, and all the blue and large gems before I got tired of doing the same things repeatedly. This took me about 7 days or so. Henceforth, I went straight into facing the nightmare boss. I went to day 29, still didn't beat the damn thing, and gave up after that.
- Why do I get overwhelmed in the nightmare when I still have health left? Is there some other criteria for determining when you are defeated?
- I wish the player had some sort of offense. Dude, you got an AWESOME looking dash and double jump somersault - you gotta back that up some BEEF, man! :-) Otherwise, it's just showing off, which doesn't do much for the gameplay.
- The Interactive skill - Couldn't come up with anything to make it more effective at higher levels, huh? Heh! :-P
- The additional idle poses gained when leveling up... lol more showing off. :-P
- And yes, I did get the TIme Waster merit and what not. :-P
- I would prefer if the radar would seek preference in locating gems that you've not already collected, or perhaps add a map to that fancy codex.
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Audio
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- Nice subtle music and sound effects. Old-school chip-tunes, triangle waves and noise. :-)
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Notes / Polish / Other
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- An ability to adjust volume of music and sounds would have been nice. if it's already there somewhere, then I must have missed it.
- That girl is a bit sarcastic. She sure likes to talk a lot of trash, considering the fact that her bark is worse than her bite. :-P
- There is a "positioning glitch" when first enter the nightmare room.
- The parallax scrolling was a nice touch.
- Sometimes, I receive this ActionScript runtime error when I press the Play button to start the game:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.titch.LevelUp.data::NGFactory/cli ck()
When I click COntinue of the ActionScript run-time error dialog box to resume the game, it's stuck, and I need to refresh the browser.
- Another glitch I noticed:
After coming out of the nightmare, if I try an access the menu, while it's resetting away all the stats and what not, sometimes, the controls will "lock up", and I can't move the girl or access the menu at all.
Again, nice game. Keep up the good work, soldier.
:-|
* salutes *
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- Ziro out.