Cool Shooter
Hey.
Graphics, animation, sounds were done very well. Good job to you and your team.
The overall gameplay and design were also done well, there are just a two things I didn't agree with:
- Recording accuracy. If this were some sniping game or otherwise placed emphasis on skill in aiming with the mouse, then yeah, recording accuracy would be neat. However, this seems more like a shoot-em-up, bullets flyin' everywhere type of game (not that there's anything wrong with those, by the way), and I can't help but feel just a little punished for being a little trigger happy. I would have instead like to see some other type of performance-based stat, say how long you can go without getting hit, or how quickly you can kill the Fat Bacteria or something like that.
- Having to start from the very beginning each time. I know it's endurance and all, but I never liked having to do that unless I wanted to. Some checkpoint system would have been nice. Of course, you probably have to design a system that accommodates for this, so that it can't be abused.
Onto some other aspects I liked:
- Ability to adjust volume for music and sounds individually. I love this in games.
- Ability to pause. On top of that, since the game controls are keyboard-based, I can actually unpause the game using the keyboard as well, instead of having to take my hand off and use the mouse. (Although it sorta falls apart with the menu, though. This is a challenge to try and rectify in Flash games (: )
(Basically, game is quite user-friendly)
- Smooth controls and two sets of movement controls. While the spacebar was fine for me for shooting, maybe add another key for shooting as well.
- Going the extra mile to draw all the various effects and poses for different actions, such as moving N/S/E/W for the player, taking damage (player and bacteria), and nullified projectiles.
Again, great job, soldiers. Keep it up.
* salutes *
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- Ziro out.