Not too Shabby for your First Game
Hey.
Nice game, but a bit rough around the edges.
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Gameplay / Design
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- There is a bit too much reading at the beginning of the game. Also, it probably isn't necessary to present the tutorial text, as, for the most part, the game is conceptually easy to figure out. Maybe present only the button used to access the help screen, and the rules about locking onto targets, and let the player figure the rest out. If you really want to do something more in-depth than that, consider making some kind of interactive tutorial.
- It's too hard to see the objects on the map.
- I'd like to be able to adjust the separately, for example, muting the music while keeping the sounds.
- It's a bit lacking in some sounds. There should be explosions when things blow up. If you have explosions, they're too light.
- The size of the game is 9.2 MB, and the content of this game doesn't seem to warrant that size. Consider optimizing and/or reducing your media (graphics and audio).
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Graphics
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- The environment looks fine, but the characters/entities (player helo, enemies, etc), are too small. Sometimes, enemies will be firing at me, and it takes me a few seconds to even find them on the screen. Same with bullets, they're too light/small. It's too hard to aim, and see what you're getting hit by.
- The graphics for the smoke needs improvement. They are a bit too blocky.
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Controls
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- Consider adding mouse support to player input. For example, use mouse to aim/turn, mouse button to fire cannon, W to move forward, S to move backward, A and D to move sideways, and whatever you want to fire missile. Might want to experiment here and allow multiple configs.
- I've always felt that the input used to enter help/menu UI should be the same input used to exit them. So, pressing H should be able to both enter and exit the help screen.
Other than those, it's a good start, however game & engine design is different than I.T., which I presume that's where your background is.
Good skill on your future games.
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- Ziro out.